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#1 Afton Grant

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Posted 24 October 2005 - 08:40 PM

Just saw the trailer for "Doom". Looks like your typical fantasy, sci-fi action thriller. One of the larger marketing points of this film is the use of the "First Person Shooter" look that replicates the original video game, which I must admit, I probably spent too much time in front of 10 years ago.

Anyway, the few short FPS clips in the trailer do look like the video game, and also look a lot like the robbery scene in "Strange Days", with the hands and weapons right in front of the lens. I'm wondering if these shots were done on Steadicam or if they're entirely CG. Anyone have any insight?

Peace,
Afton
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#2 SedinaJaromir

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Posted 17 November 2005 - 08:13 AM

Just saw the trailer for "Doom". Looks like your typical fantasy, sci-fi action thriller. One of the larger marketing points of this film is the use of the "First Person Shooter" look that replicates the original video game, which I must admit, I probably spent too much time in front of 10 years ago.

Anyway, the few short FPS clips in the trailer do look like the video game, and also look a lot like the robbery scene in "Strange Days", with the hands and weapons right in front of the lens. I'm wondering if these shots were done on Steadicam or if they're entirely CG. Anyone have any insight?

Peace,
Afton

Halo Afton,

I'm was steadicam operator on main unit, all movie incl. details was just steadicam, every day for three month. Main part Fps sequence is one shoot, has been done by Alf Tramontin, gun has been put there in post.

Cheers
Jaromir Sedina
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#3 Alf Tramontin

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Posted 24 November 2005 - 05:57 PM

Just saw the trailer for "Doom". Looks like your typical fantasy, sci-fi action thriller. One of the larger marketing points of this film is the use of the "First Person Shooter" look that replicates the original video game, which I must admit, I probably spent too much time in front of 10 years ago.

Anyway, the few short FPS clips in the trailer do look like the video game, and also look a lot like the robbery scene in "Strange Days", with the hands and weapons right in front of the lens. I'm wondering if these shots were done on Steadicam or if they're entirely CG. Anyone have any insight?

Peace,
Afton

Halo Afton,

I'm was steadicam operator on main unit, all movie incl. details was just steadicam, every day for three month. Main part Fps sequence is one shoot, has been done by Alf Tramontin, gun has been put there in post.

Cheers
Jaromir Sedina


Hi Guys!

Yeh I worked on the film for only 11 days. Had great fun with Jon Farhat, the FPS director. The FPS sequence was intened to look like one shot but the 1st unit director decided to chop it. Political for sure.

I had nothing to do with the 1st unit!!

Check this out...

http://www.bullz-eye...s_2005/doom.htm

By far the most enjoyable element of the film is a three-minute, first-person clip of John Grimm fighting his way through hordes of monsters that is meant to replicate the feeling of playing the game. And boy, does it. The high-adrenaline scene had the audience cheering and clapping throughout and was just the kind of edge needed to make ?Doom? feel unique from all of the other space Marine action films currently collecting dust in the back corner of Blockbuster.


http://www.hollywood...t_id=1001349219

But the most effective part is the one scene where it adopts the first-person perspective of the game: The camera takes Sarge's POV as he picks up different weapons to kill mutants in a good approximation of the gaming experience. A subjective POV is rare in mainstream cinema, and it's a striking, if gory, watch. Apart from that sequence, the action is surprisingly uninspired.


From AintItCoolNews: "Who put those cuts in the FPS sequence?"

http://www.aintitcoo...ay.cgi?id=21611

Strangely enough, the FPS sequence, while still really neat, comes off a little awkward. There are these really jarring cuts in sequence. I could have sworn that this didn't happen in the Comic-Con footage they showed, but there are at least 3 cuts that really don't work, pulling you out of the flow of the sequence. They don't even try to hide the cut in a blurry pan or anything. But when it works it still really works and they put it at a really great part of the movie so it's not an out and out gimmick.
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#4 RobVanGelder

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Posted 24 November 2005 - 08:39 PM

Alf, welcome !!!

Thanks for joining in , I was hoping that you, one of the most productive/active operators in the European scene on high profile projects, would share some of your experiences here.

I saw some nice work on Harry Potter- Goblet of Fire - too!
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#5 Alf Tramontin

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Posted 28 November 2005 - 08:27 AM

Alf, welcome !!!

Thanks for joining in , I was hoping that you, one of the most productive/active operators in the European scene on high profile projects, would share some of your experiences here.

I saw some nice work on Harry Potter- Goblet of Fire - too!



Hi Rob, thanks for your reply. I have only just figured out out to get on this board, I have had many problems with login in. I am a bit quieter over xmas I hope so will join in the forum when I can, I need to catch up on gear etc.


regards Alf
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